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Practice #818681
PRIZE ARENA · NEXT EVENT

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Two weekday sprints. One larger event each Saturday and Sunday. All rewards are paid in GAME.

Opens inSchedule unavailable
ENTRY— GAMEMaximum 3 attempts · payment burned
CONTINUE— GAMEUnlimited · payment burned
RANKED SCORERAW × 0.80ⁿOnly consequence of continuing
PRIZE POOLTOP 10 · GAMEPre-funded and locked before play

A fresh course is revealed only when its event opens.

  • Free to play
  • Same track for everyone
  • Fair scores
Jetpack charge0/30
8 gems to TailwindBoost ready1×
Score0
Routefloor · 1×
Run speed280 u/sBuild your streak
0%
Practice #818681
LIVE HOURLY CHALLENGE

Beat this run.

Tap/Space to jump · Down/S to fast-fall · gems recharge your air boost

RED = RUN OVER · ORANGE = STREAK LOST
How scoring and power-ups work
Routes change as you move
High road3× lane · ~7.5× floor score pot
Middle1.5× lane · ~3× floor score pot
Floor1× · safest, smallest score pot
8 gemsTailwind+70% speed · 2× score
30 gemsJetpackFly 3.2s with 2× points · 0.35s landing grace
One streak meterEvery 4 gems = +0.25×Penalty blocks reset it · gems recharge air boost
FAIR PLAY, BUILT IN

Your reflexes decide the result.

Every runner gets the same jumps, hazards and physics.

01One shared trackA public block creates the layout for every player.
02Physics never changeEvery jump, boost and fast-fall follows the same rules.
03Every top score is replayedThe server verifies the run before publishing its rank.
PLAYER GUIDE

Everything you need to run.

Learn the movement first. Prize rules and token mechanics come afterwards, and never affect the physics.

01 · GAMEPLAYFree to play

Jump, boost, drop—and choose how much risk to take.

Every course is a short reflex run. Collect gems, move between routes and reach the finish without touching a lethal hazard. Survival alone earns nothing: score comes from the gems you choose to chase.

SPACEJumpTap Jump on mobile.
2× TAPAir boostA gem recharges the boost.
↓ / SFast-fallUse Drop on mobile.
GEMSBuild streakEvery four adds +0.25×.
FloorSafest route · bank a smaller score
Middle1.5×More gaps and hazards · larger gem line
High roadShortest platforms · highest scoring potential

8-gem streak: Tailwind gives 2× points at 70% extra speed.

30-gem streak: Jetpack gives 3.2 seconds of flight and 2× points.

Read the colour: red hazards end the run; orange penalty blocks cost points and reset the streak.

02 · PRIZE RUNSTestnet pilot

Same hidden course. Three attempts. One ranked score.

A prize course is revealed only when its window opens. Every player gets the same course and physics, and the server replays every submitted run before it can enter the rankings.

MON–FRI07:00–11:00UTC · Sprint A
MON–FRI17:00–21:00UTC · Sprint B
SATURDAY08:00–14:00UTC · Major
SUNDAY16:00–22:00UTC · Major
1Enter with GAMEMaximum three attempts per wallet and event.
2Choose whether to continueContinues are unlimited and preserve the exact run state.
3Let the verifier score itRanked score = raw score × 0.80ⁿ continues.
4Top ten claim GAMEThe pool is funded and locked before play begins.
#1 25%#2 15%#3 12%#4 10%#5 9%#6 8%#7 7%#8 6%#9 5%#10 3%

Prize payments currently use testnet tGAME only. No real-value entry will open before testing, contract review and an announced production launch.

03 · TOKENOMICSLaunch model

GAME powers entries, burns and player rewards.

The production token is planned with a fixed one-billion supply. Prize revenue follows activity: when creator revenue slows, new prize funding also slows.

Creator revenue received100%
Prize / buyback treasury80%
Team treasury20%
PLAYER PAYMENTSBurnedEntries and continues permanently leave supply.
PLAYER REWARDS100% GAMETop-ten winners claim directly from the event pool.
WEEKDAY EVENTS50% weeklyTen sprints receive 5% each.
WEEKEND EVENTS50% weeklySaturday and Sunday receive 25% each.

The 20/80 router is deployed on testnet. Automatic market buybacks remain off until the production GAME pool, execution limits and final Pons fee mechanics are confirmed.

FAQ

Quick answers before you run.

Free play comes first. Wallets and tokens are optional.

Do I need a wallet to play?

No. Practice and hourly courses are free and require no account. A wallet is only needed to save a profile or enter prize runs.

How are courses generated?

Each hourly course uses a Robinhood Chain block as its seed. That seed always rebuilds the same platforms, gems and hazards, so everyone plays the identical track.

How does scoring work?

Gems generate score. Floor, middle and high-road gems are multiplied by 1×, 1.5× and 3×, while a continuous gem streak adds another +0.25× every four gems. There is no passive survival score.

Are the three routes selected before playing?

No. Routes are choices you make during the run by jumping, boosting and fast-falling between platform heights. The floor is safest; the high road is hardest and pays the most.

What makes a leaderboard score fair?

The server rebuilds the same course and replays the recorded inputs using fixed-step physics. Impossible or altered runs do not reach the leaderboard.

How many prize attempts do I get?

Three paid attempts per wallet for each event. Your best replay-verified ranked score is the one that counts.

Can I continue after crashing?

In a prize run, yes. A continue preserves the run but changes the ranked score to raw score × 0.80 raised to the number of continues. One continue keeps 80%; two keep 64%.

Where do entry and continue payments go?

They are sent to the burn address, not to the team or prize pool. Event rewards are funded separately and locked before the event opens.

How are prizes divided?

The top ten receive 25%, 15%, 12%, 10%, 9%, 8%, 7%, 6%, 5% and 3% of that event's locked GAME pool.

Is the production token live?

Not yet. The current contracts and tGAME are a Robinhood Testnet pilot. Real-value prize runs remain disabled until the production token, security review and launch parameters are complete.